new platforms, same product.
We port Unity games and apps to new platforms and headsets, upgrade older Unity versions and take over stalled projects, without losing what already works.
- runs on
- iOS
- Android
- Meta Quest
- PC VR
- Windows
- macOS
- Web
what we build.
Platform ports
Mobile to PC, PC to headset, or one platform to many, keeping feature parity.
Unity upgrades
Moving older projects to current Unity versions and render pipelines.
Performance
Profiling and fixing frame rate, memory and load times, which matters most on standalone headsets.
Project rescue
Taking over stalled codebases. Outsmarted was rebuilt after its original architecture failed.
one team, start to finish.
Take Your Application Everywhere
Your Unity application was built for one platform, but your audience is on many. Porting extends the life and revenue potential of your project by making it available where new users are waiting. Whether you are bringing a mobile game to PC, a desktop application to consoles, or a standalone experience to WebGL, our team handles the technical challenges so you can focus on growing your business.
Our Approach to Porting
Porting is more than pressing a build button for a different target. Each platform has unique requirements around input, performance, memory, UI layout, certification, and user expectations. Our porting process addresses all of these systematically.
Platform Assessment begins with a thorough analysis of your existing project to identify platform-specific dependencies, performance bottlenecks, and feature gaps that need to be addressed for the target platform.
Input and UI Adaptation ensures your application feels native on the new platform. We remap controls for gamepads, touch screens, or VR controllers and adjust UI layouts for different screen sizes and interaction paradigms.
Performance Optimisation tailors rendering settings, asset quality, and memory usage to the target hardware. For mobile ports, this means aggressive optimisation for thermal limits and battery life. For console ports, it means meeting strict framerate and resolution targets.
Certification and Submission handles the platform-specific requirements for publishing on console storefronts, mobile app stores, and other distribution channels.
Why Choose Unity Developers for Porting
We have successfully ported applications across every major platform Unity supports. Our deep understanding of platform-specific requirements and Unity’s cross-platform capabilities means fewer surprises, shorter timelines, and a final product that feels like it was built for the target platform from the start.
recent projects.
all case studies →Tools we use
- Unity Build Pipeline
- Platform-Specific SDKs
- Input System
- Adaptive Performance
- Addressables
common questions.
Can you port a VR game to another headset?
Yes. Unity’s XR stack lets one codebase target Meta Quest, PC VR and Apple Vision Pro; most of the work is input, performance and platform requirements.
How much does a project cost?
It depends on scope, content and platforms. After a short discovery call Greg gives you an indicative estimate, and a firm quote once the scope is agreed.
Tell us about your project. We’ll take it from there.