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Award-winning agency · Unity specialists since 2007

the leading unity development agency

Delivering bespoke digital experiences with VR, AR and XR, cross-platform app development and game development.

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what we do

We specialise in Unity development, creating XR, VR and AR experiences, as well as cross-platform apps and games. Around them we build the platforms, websites and AI pipelines that make them work. We partner with large enterprises, public sector organisations, universities, agencies, SMEs and start-ups.

IMMERSIVE & REAL-TIME 3D

LEATHERcognac
FRAMEbrass

Immersive training and real-time 3D

VR, AR and interactive 3D built in Unity, our specialism since 2007. We help organisations train people, present products and engage audiences.

Meta QuestApple Vision ProiOSAndroidWeb

VR safety training. Engineers rehearse hazardous procedures, from isolations to emergency shutdowns, in a realistic virtual plant before they set foot on site. Every session is scored, so you know who is ready. More about VR development.

World-scale VR and AR. Full-size reconstructions placed in the real landscape, such as a ruined Scottish castle rebuilt in place, explored on a phone, tablet or headset. More about AR development.

Spatial computing. Apps for Apple Vision Pro and Meta Quest that place digital content in the room around you.

Engineering digital twins. Live 3D models of plant and machinery linked to sensor data and dashboards, so teams can monitor performance, spot faults early and plan maintenance.

Architectural visualisation. Walk clients through buildings before they are built, in real time, with live changes to materials, lighting and layout.

3D product configurators. Customers explore, customise and price your products in real time, online, in-store or in AR. More about WebGL development.

Mobile game development. Polished games for iOS and Android, from first concept to launch, live updates and growth. More about game development.

Unity rescue and upgrades. We take over stalled projects, upgrade older Unity versions, fix performance and port to new platforms. More about porting and upgrades.

SOFTWARE & WEB

Platforms, apps and websites

The complete system behind your product, from the database to the app in your customers’ hands, designed and built by one team.

iOSAndroidWebWindows & macOS

Platforms and backends. Secure APIs, databases, admin dashboards, user accounts and analytics: the systems your product runs on.

App development. Responsive, cross-platform apps for iOS, Android and desktop, built to scale with your users. More about app development.

Interactive websites. Fast, memorable websites with real-time 3D built in, running in any modern browser. More about WebGL development.

AI & AUTOMATION

Automated AI pipelines

Systems where several AI models work together to create, check and publish work, with people involved only where they add value.

YouTubeiOSAndroidWeb

Content generation. AI models draft text, images and media to your brief, style and brand rules, at the volume you need.

Automated quality checks. A second layer of AI reviews every output for accuracy, safety and tone, and sends anything that fails back for another pass.

Automated video production. Scripts, voice, visuals and edits assembled automatically into finished, on-brand videos.

Automated publishing. Approved work goes straight to your app, website or channels on schedule, with no manual uploads.

Not sure where to start? Every project begins with a free consultation, and we can prototype an idea in days.

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case studies

A curated selection of projects showcasing our expertise in VR, AR, XR, game development and app development.

Owee
featured · APP + GAMEIPAD · IPHONE · ANDROID

Owee

Kids Learning Quiz App

Owee is our own product: an educational quiz app for children aged 5–10, guided by a friendly owl. We designed, built and run the whole stack in-house – the Unity app, the content platform behind it, and the cloud infrastructure it runs on.

6,000+automated tests across the app, backend and website
12 daysfrom the iPad beta to iPhone and Android
556collectable cards, spec to release in 5 weeks
view case study →
An iPhone, an Android phone, Meta Quest, Apple Vision Pro, a laptop and a monitor, all showing the same 3D scene

cross-platform development.

One codebase, built once and shipped to every device your audience uses. We handle every store submission.

  • iOS: iPhone & iPad · ARKit · App Store
  • Android: phones & tablets · ARCore · Google Play
  • Meta Quest: standalone · hand tracking · mixed reality
  • Vision Pro: visionOS · eyes and hands · spatial
  • Windows & macOS: desktop apps · PC VR via SteamVR
  • Web: WebGL · any modern browser · no install

discovery to deployment

  1. Discovery

    We’ll ask the questions that lead to uncovering the answers that’ll help form the scope of work.

  2. Working together

    We work with you as a partnership to scope out the granular details and supply costs, lead times and timescales.

  3. Kick-off

    We schedule the project in and assign members of our team to it.

  4. Development

    We build in short iterations and show you working software at every step, refining it with your feedback as we go.

  5. Support & beyond

    Software needs ongoing support and maintenance. That’s where we come in.

who we work with.

Large enterprises, public sector organisations, universities, agencies, SMEs and start-ups. Whoever you are, you work with the same in-house UK team, from first call to launch and beyond.

  • Large enterprises

    Global companies such as Amazon, Google DeepMind, Pfizer, ExxonMobil and Honeywell, where the work has to fit established security, procurement and IT processes.

  • Public sector

    Health, transport and local government, including Auckland District Health Board, Transport for London and Ipswich Borough Council, whose town centre our outdoor AR app filled with Christmas characters.

    Cornhill Christmas case study
  • Universities and colleges

    Teaching and training tools for students and staff, such as the hand-tracked VR and mixed reality assembly trainer we built for Yeovil College.

    Yeovil College case study
  • Agencies

    Creative and experiential agencies who need a Unity team behind the idea. Alongside one, we built the interactive AR kiosk for SAP Arena.

    SAP Arena case study
  • SMEs

    Growing companies with a product to build or rescue, like QPlay, whose Outsmarted companion app we rebuilt in Unity for more than a million families.

    Outsmarted case study
  • Start-ups

    Founders taking an idea from prototype to launch, such as Ethereum Towers, a metaverse world we built for Meta Quest and the browser.

    Ethereum Towers case study

Trusted by the world’s favourite brands

frequently asked questions.

What clients ask us most, from cost and scope to platforms, contracts and support. Anything else, ask Lucy, our assistant.

The studio

What does Unity Developers do?

Unity Developers is a UK studio that designs and builds VR, AR and mixed reality, real-time 3D, games and cross-platform apps in Unity, plus the backends, websites and AI pipelines around them. We have specialised in Unity since 2007, and projects we have led have reached more than 100 million users. Our games include Outsmarted, played by more than a million families, and TwoSeventy, with 2.5 million players. See our case studies.

Where are you based, and do you work with clients worldwide?

Our in-house team is in Bedford, England, about 50 miles north of London, and we work with clients across the UK and around the world. Clients range from Transport for London to SAP Arena in Germany, Auckland District Health Board in New Zealand and Over The Edge in the US and Canada. Discovery calls are by video, and you see working builds at every step. When it helps, we meet in person anywhere in the UK, and anywhere in the world for major projects.

Is your team in-house, or do you use contractors?

Our in-house Unity development team in Bedford leads every project, from discovery and design to development and support. When a project needs a specialist skill, we bring in contractors from our extended network around the world, managed by the UK team. The people who scope your project are the people who build it, and Greg Lukosek, our co-founder, has the final say on architecture and technical decisions. More on who we are.

What experience and credentials does your team have?

Our track record is the best evidence: successful projects for start-ups, SMEs, universities and global names such as Amazon, Pfizer and Google DeepMind, with the results set out in our case studies. Greg Lukosek, our co-founder, has built with Unity since 2007, has written or co-written three books on Unity and C# for Packt Publishing, and has lectured on Unity development at university.

Are you part of Unity Technologies?

No. Unity Developers is an independent studio, the trading name of Realtime Tech Ltd, and is not part of Unity Technologies, though we are an authorised Unity reseller. We have built with the Unity engine since 2007. ‘Unity’ is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. For Unity downloads and support, go to unity.com.

Cost and scope

How much does a VR, AR or Unity project cost?

It depends on scope, content and platforms, so we don’t publish prices or day rates. After a free 30-minute discovery call, Greg gives you an indicative estimate, then a firm quote once the scope is agreed. What moves the estimate most is usually how much 3D content is needed, how many platforms or headsets it runs on, and any backend or integrations. Fees are set out in the proposal or statement of work: a deposit, then payments against agreed milestones.

Can we start with a prototype or a smaller first phase?

Yes. A working prototype lets you test the idea with real users, or show it to investors, before committing to full development, and its findings shape the scope if you go ahead. If your budget doesn’t cover the whole project yet, we can plan a first phase that leads towards it: one platform before the others, an MVP with only the core features, or a paid discovery and scoping exercise. Greg can tell you on the call what each would cover.

Platforms and porting

Which headsets and platforms do you build for?

We build for Meta Quest, Apple Vision Pro, Pico, HoloLens, Magic Leap, Android XR and PC VR headsets, for iPhone, iPad and Android with ARKit and ARCore, and for Windows, macOS, games consoles and the web through WebGL. Because we build in Unity, one codebase can usually target several, as Ethereum Towers does on Meta Quest and in the browser. More on VR development and AR development.

Can you port our game or app to another platform or headset?

Yes. We port Unity games and apps from mobile to PC, PC to headset or console, or one platform to many, keeping feature parity. For XR, Unity’s XR stack lets one codebase target Meta Quest, Pico, Android XR, PC VR and Apple Vision Pro, so most of the work is input, performance and each platform’s requirements, and performance matters most on standalone headsets. Our own Owee app went from its iPad beta to iPhone and Android in 12 days.

Can you upgrade an old Unity project or take over a stalled one?

Yes. We move older projects to current Unity versions and render pipelines, and profile and fix frame rate, memory and load times. With a stalled project we start with a technical audit, then fix or rebuild what is needed: Outsmarted was rebuilt from the ground up after its original architecture failed under Christmas traffic, and has handled every peak season since.

Working with us

Can you work alongside our own developers or agency?

Yes. For MarcoPolo Learning we designed the architecture in Unity, then worked alongside their own developers and upskilled the team so they could keep building on it independently. For agencies we can be the Unity team behind the idea: alongside a leading experiential agency, we built the AR kiosk for SAP Arena. We also offer Unity consultation: architecture reviews, performance audits and upgrade plans.

Do you work with the public sector and large enterprises?

Yes. Public sector and education clients include Transport for London, Auckland District Health Board, Ipswich Borough Council and Yeovil College, and enterprise clients include Amazon, Google DeepMind, Pfizer, ExxonMobil and Honeywell, where the work has to fit established security, procurement and IT processes. Every engagement runs under a written agreement or statement of work. If your procurement involves supplier questionnaires or security reviews, tell us on the discovery call so we can plan for them.

Who owns the code and IP, and is our project confidential?

You own the custom work we build for you once it is paid for in full, unless your contract says otherwise, and if you need an NDA before sharing details, we will sign one. Tools and libraries we already had stay ours, and you get a perpetual, non-exclusive licence to use them in what we deliver; third-party assets and plugins keep their own licence terms. Confidentiality is part of our standard terms: both sides keep each other’s sensitive information confidential during the project and for two years after it ends.

Do you provide support after launch?

Yes. We provide ongoing support and maintenance for everything we build, including deployment, app store submissions and updates. TwoSeventy has been updated for nine years, through each US election cycle, and Dechra’s kiosk headsets receive new versions automatically under a maintenance package. Every client project also gets AURA, our AI testing agent, which tests each build the way a person would. More on software testing.

let’s start your project. we’re waiting to hear from you.

Tell us what you have in mind and we’ll set up a 30-minute discovery call to see how we can help.

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