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virtual reality, built in unity.

VR training, simulation and immersive experiences for Meta Quest, Apple Vision Pro and PC VR, designed and built by our UK team. We have built with Unity since 2007.

Engineer in a hard hat and hi-vis jacket wearing a Meta Quest 3, tapping a virtual control beside pipework

what we build.

one team, start to finish.

Transform Ideas into Immersive Virtual Worlds

Virtual reality is reshaping how people learn, play, and connect. At Unity Developers, we specialise in building VR applications that go beyond novelty to deliver genuine value. Whether you need a training simulation that reduces real-world risk, a virtual showroom that lets customers explore products from anywhere, or a gaming experience that keeps players coming back, our team has the expertise to bring your vision to life.

Our Approach to VR Development

We begin every VR project with a deep discovery phase, working closely with you to understand the target audience, hardware requirements, and core interactions that will define the experience. From there, we move into rapid prototyping, getting a playable build into your hands as early as possible so we can iterate on comfort, usability, and performance.

Our engineers are experts in rendering optimisation, ensuring your application hits the high framerates required for a comfortable VR experience. We pay close attention to locomotion systems, UI placement, and haptic feedback to minimise motion sickness and maximise immersion.

Why Choose Unity Developers for VR

Our team has shipped VR titles across every major headset on the market. We understand the unique constraints of mobile VR chipsets just as well as we understand the capabilities of high-end PC-driven hardware. With Unity as our foundation, we deliver cross-platform VR solutions that reach the widest possible audience without sacrificing quality.

From concept to launch and beyond, we provide end-to-end VR development services including post-launch support, analytics integration, and content updates to keep your experience fresh and engaging.

recent projects.

all case studies →

Tools we use

common questions.

Which headsets do you build for?

Meta Quest 3 and 3S, Apple Vision Pro, and PC VR headsets through OpenXR and SteamVR. Because we build in Unity, one codebase can usually target several of them.

Can a VR training session be scored?

Yes. We record what the trainee does, in what order and how long it takes, and turn it into a score or report your trainers can use.

Do you build mixed reality as well as full VR?

Yes. Our Yeovil College trainer runs as full VR and as passthrough mixed reality from the same build, with hand tracking throughout.

How much does a project cost?

It depends on scope, content and platforms. After a short discovery call Greg gives you an indicative estimate, and a firm quote once the scope is agreed.

Tell us about your project. We’ll take it from there.

get in touchLucy answers straight away and can book a 30-minute call with Greg.